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Latest News
Community Awards 2009 winner announcement!
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Up to 12% performance increase in ARMA II with latest Nvidia's drivers
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Latest Forum Posts
AV8B2 FFAR strike Invisible Target
AV8B2 FFAR strike Invisible Target
So right now i created a script where you toss a grenade and a AV8B is suppose to do an FFAR strike. I am using ACE2 invisible targets to accomplish this.. The issue I am having is, the AV8B flys[…]
Created on:
18 Mar 2010 | 10:11 pm
18 Mar 2010 | 10:11 pm
Editor Layer
Editor Layer
Hi, I have had an idea which looks like this: Why don't add layers like in Adobe Photoshop or other programs into the editor in case its possible? That would be extremely helpful, for example we could now easier merge[…]
Created on:
18 Mar 2010 | 9:34 pm
18 Mar 2010 | 9:34 pm
Problems with Shadows..
Problems with Shadows..
Video Card - GTX 260 Latest Nvidia drivers CPU - Q9550 I'm getting weird problems with shadows on all levels of detail. This happened with older Nvidia drivers as well. Basically the shadows will distort, invert into the ground, show[…]
Created on:
18 Mar 2010 | 9:32 pm
18 Mar 2010 | 9:32 pm
Crusades/Medieval Mod
Crusades/Medieval Mod
I had the idea of creating a mod like this for the OFP/ArmA series but I never was patient enough to learn modding and other mods in this direction (OFP mod for crusades, roman mod) dropped dead. In Mid 08[…]
Created on:
18 Mar 2010 | 8:13 pm
18 Mar 2010 | 8:13 pm
Retextured Afghanistan
Retextured Afghanistan
CAT-AFGHANISTAN RETEXTURED (V. 1) First release of modified CAT-Afghanistan with groundtextures in 2048x2048 resolution. This is my attempt to get close to the structure of desert textures and their colours. I tried to figure out, which ones are the main[…]
Created on:
18 Mar 2010 | 8:03 pm
18 Mar 2010 | 8:03 pm
co08 - Operation Cold Smoke (Thirsk/KuiK's Winter Camos/ACE)
co08 - Operation Cold Smoke (Thirsk/KuiK's Winter Camos/ACE)
co08 - Operation Cold Smoke Changelog: v1.0 -Initial release Info: Uses revive script. Required addons: ACE 2 Thirsk Island KuiK's Winter Camos Success: Mission is complete when: 1. The Mi-24P & the BMD-1P is destroyed. 2. The HQ is located[…]
Created on:
18 Mar 2010 | 7:20 pm
18 Mar 2010 | 7:20 pm
getvariable
getvariable
in my mission im building i have objectives being created dynamicly during mission.. so i set objective1 false in init and so on... everything works well unitil i host up dedicated and i need the player to get the updated[…]
Created on:
18 Mar 2010 | 7:00 pm
18 Mar 2010 | 7:00 pm
UI Select image
UI Select image
I am trying to create a custom paa for the ui select but it crashes texview2 when I try to open it. Can someone tell me what settings I need to use when saving it as a paa with transparency?[…]
Created on:
18 Mar 2010 | 6:56 pm
18 Mar 2010 | 6:56 pm
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