
- ArmA 2 features a variety of personal weapons, grenades, artillery pieces & tripod- or vehicle-mounted weapon platforms. All weapons and their features were created according to the specifications of their real-life counterparts.
- Features:
- Accurate models including graphics, sounds and animations.
- Variants with different scopes and accessories, including collimator sights, optical sights, grenade launchers or silencers.
- Optics have realistic zoom and field-of-view settings and reticles.
- Animated parts for shooting and reloading (triggers, receivers, ammo belts) and eject brass.
- Customized character animations for holding weapons based on inverse kinematics.
- Simulation of bullet ballistics, including material penetration and bullet deflection.
- Ammunition power and magazine compatibility according to the real life.
- Impact effects and sounds for various materials in the environment.
- Tracer rounds are used in a realistic way.
|
|
Pistols serve mainly as defensive weapons, but silenced variants may provide a tactical advantage in attack.

|
|
Leggi tutto...
|
|
|
Pistols serve mainly as defensive weapons, but silenced variants may provide a tactical advantage in attack.

|
|
Leggi tutto...
|
|
Machineguns are effective against enemy troops and light vehicles; they are perfect for suppressing the enemy due to their fire rate and ammo capacity. Machineguns are heavy and prevent soldiers from carrying man-portable launchers.

|
|
Leggi tutto...
|
|
|
Assault rifles are the most versatile personal weapons, combine stopping power with high fire rate and a variety of mounted equipment, e.g. grenade launchers, silencers or optical sights.

|
|
Leggi tutto...
|
|
Howitzers and mortars provide decisive long-range support to advancing troops. Many artillery pieces are capable of firing special ammunition, such as flares or laser-guided rounds, or even to lay down a smokescreen.

|
|
Leggi tutto...
|
|
|
|
|
<< Inizio < Prec. 1 2 Succ. > Fine >>
|
| Page 1 of 2 |